EdSurge was started in 2011 by Betsy Corcoran, Matt Bowman, Nick Punt and Agustin Vilaseca to connect the emerging community of edtech entrepreneurs and educators. They want to share detailed information about what new technologies could–and could not–do to support learning.
This is an interesting post by my Finnish friend Santtu.
One way to make a distinction between learning strategies is: 1) the learner is unaware of the topics she is learning; 2) underlining the topics, making sure that the learner knows what the learning goal at hand is.
I won’t bother you with the same old story that educational principles of more than 100 years ago are still being used in schools today. That has been told a zillion times. Let’s look ahead and see how schools in my opinion have to shift from conformity to diversity in this post pc era.
Gaming was long time considered to be evil, disruptive and antisocial. The mind of the youngsters would become poisoned and brainwashed. The murderer’s free time was investigated and guess what. Right, he liked to play shoot ‘m ups implying that it must be the bad influence of games that made him a nutcase. That was the case more than a decade ago and this 2012 study by Hull, Draghici and Sargent, proves that there is a correlation between gaming and risky driving. Mind my saying but nowadays there are greater risks for our youth than gaming.